Content management systems can do a lot of things, but planning for change isn’t one of them. Editor and content strategist Marli Mesibov explores what the advent of responsive design and adaptive content means for today’s publishing platforms.
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Is there a way to ensure that content can be communicated effectively regardless of the medium in which it’s presented? Sara Wachter-Boettcher’s new book, Content Everywhere, charts a path away from the web’s previously popular, one-size-fits-all approach.
For better or worse, the keyboard – a primarily two-handed device – still largely defines how people interact with computers. Andrew Zusman provides a compelling account of how people with one-hand make use of computers and the opportunities this affords to designers.
Behavioral design is a rapidly growing subdiscipline of interaction design with a great deal of untapped potential. Where to begin? Aspiring UX designer Dexter Zhuang summarizes contemporary research to help us get started.
Are the designers comprising successful, corporate, design teams on par with their agency counterparts? Amy Marquez argues in favor of the former, providing perspectives and strategies to champion a group of designers that is often overlooked.
We all shudder a little when we look back on the days of “Click here to…” calls to action. Jonathan Richards shares his method for determining the phrasing of interactive elements.
Storytelling is a powerful tool allowing designers to influnce the behavior of others. Christina shares a number of resources to help us craft our own.
As the methods driving user-centered designs have matured over the years, it’s the fresh perspectives that keep us on our toes. Colin Eagan’s Chakra Model gives us a new way to view how we affect our design projects.
When clients agree with a user-and-content-centered point of view, magic happens. Bjørn Bergslien recounts a year-long project in which his team worked with a Norwegian bank to redesign their once ailing website.
Multiple attributes of enterprise software affront the otherwise normal, user-centered design process. Designer and researcher Jana Sedivy explores two tools that she’s used to bring the creative process under control.