When used effectively, minimalism can really drive home a site’s design. Writer Tara Hornor walks us through a few good (and not-so-good) minimalistic websites.
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User experience design is seemingly sometimes forgotten during video game development. Contributor Philip Morton looks at Fable III‘s biggest UX mistakes to see what we can learn.
Psychological manipulation and business have been married concepts for millennia. Kristina Bjoran takes a peek at how this has evolved on the Web, and what questions designers might want to ask themselves.
Monetizing social media is an elusive but desirable target for retailers both large and small. According to Forrester Research’s annual retail study with Shop.org, 72% of retailers plan to increase social marketing spending in 2011, and the ever-popular Facebook is unsurprisingly central to their strategy.
New research gives UX designers some rules of thumb for designing applications or websites for the iPad.
UX Booth editor Kristina Bjoran takes a look at the study and what can be learned.
Wireframes and Prototypes are a powerful communication devices. These tools will help your clients and team mates provide you with useful feedback on your wireframes, prototypes, and designs.
Follow along with UX Booth correspondent Sean Duhame as he shares insights and lessons learned from the workshops of UX London 2011.
User Insight’s Kevin O’Connor shares some exciting results from his company’s latest study, The Social TV Experiment and explains what they might mean for Interaction Designers today.
It’s no secret that design is an process, but to what end? Read along as Andrew inspects some of the web’s prominent designs to inspire our design’s foundations.
One of the biggest UX events of the year recently came and passed. Were you there? In case you weren’t, we’ve compiled a two-part writeup sharing all that we learned. Here’s our summary of this year’s UX London event.