In late 2009, Tyler teamed up with Nutshell to design a new customer relationship management application. Based on his experience, Tyler describes how to use sketches, wireframes, and prototypes to move us down and out the design funnel.
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Our field is such an exciting one to be part of. We see continuous growth and brilliant people are always generating top notch material for the community to consume, respond to, and grow from. Here are some highlights from the UX community.
Missed the UX Lx conference in Lisbon last month? No worries, we’ve wrapped it up in a 30 minute read. Follow along with Theresa Neil and Nuno Godinho as they share the conference in writing.
Prototyping is an essential part of an iterative, user-centered design process. In this post, Andrew walks readers through a variety of considerations made during the creation and adoption of prototypes.
John Hyde has uncovered a variety of approaches while researching About Us pages. This post catalogs some of the most notable, eventually exploring why some of the biggest names decide to go “without about.”
Research informs the process so that we explore more worthwhile, appropriate design solutions. In this article we’ll provide a jumping–off point, so that you can add research into your own projects.
Have you ever sat in a user testing session, watching a user really struggle with the task at hand only to have them tell you at the end everything was easy and straight forward? How do you encourage these participants to be negative? I’ve discovered a few techniques that might be able to help.
Remember, just because nobody complains, it doesn’t mean all parachutes are perfect. The same goes for web design; usability testing is often overlooked by clients and designers alike, but the value that can be gained from it is immense.
Sticking with high–level concepts allows designers to implement a UX strategy without disrupting a traditionally development-heavy workflow. In this post, Lis Hubert and Gabi Moore recount their story creating a UX process at AnyClip in just three weeks.
Design critique is arguably one of the most important parts of the design process, but easily one of the least facilitated. In this post, ZURB shows us how to facilitate and act upon the advice of our peers.