Whether they’re designing eLearning courses or onboarding experiences, designers need to act as teachers. There’s just one small problem: users learn differently from one another. Marli Mesibov explains how Gardner’s theory of multiple intelligences can help us better communicate our message to our would-be audience.
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In the second part of her series on Mobile, Interaction Designer Elaine McVicar builds upon her working definition of mobile Information Architecture. She provides numerous examples of mobile design patterns and explains how they differ when compared to their desktop counterparts.
Information Architecture is one of the cornerstones of our discipline, so it’s no wonder that the yearly IA Summit conference attracts some of the industry’s best and brightest speakers. We capitalized on the opportunity to pose them questions and share their responses.
In the second half of my chat with Bill Gribbons I dig in deep, asking questions related to design education. Dr. Gribbons shares what he feels are necessary components for the continued development our community of practice.
Although it’s quite common for designers to question their profession, it’s rare that they’re able to receive answers from knowledgable experts. Given the chance to do just that, I sat down with Dr. Bill Gribbons to discuss universal design, eLearning, and more.
Content management systems can do a lot of things, but planning for change isn’t one of them. Editor and content strategist Marli Mesibov explores what the advent of responsive design and adaptive content means for today’s publishing platforms.
Is there a way to ensure that content can be communicated effectively regardless of the medium in which it’s presented? Sara Wachter-Boettcher’s new book, Content Everywhere, charts a path away from the web’s previously popular, one-size-fits-all approach.
For better or worse, the keyboard – a primarily two-handed device – still largely defines how people interact with computers. Andrew Zusman provides a compelling account of how people with one-hand make use of computers and the opportunities this affords to designers.
Behavioral design is a rapidly growing subdiscipline of interaction design with a great deal of untapped potential. Where to begin? Aspiring UX designer Dexter Zhuang summarizes contemporary research to help us get started.
Are the designers comprising successful, corporate, design teams on par with their agency counterparts? Amy Marquez argues in favor of the former, providing perspectives and strategies to champion a group of designers that is often overlooked.