For better or worse, the keyboard – a primarily two-handed device – still largely defines how people interact with computers. Andrew Zusman provides a compelling account of how people with one-hand make use of computers and the opportunities this affords to designers.
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As the methods driving user-centered designs have matured over the years, it’s the fresh perspectives that keep us on our toes. Colin Eagan’s Chakra Model gives us a new way to view how we affect our design projects.
Research informs the process so that we explore more worthwhile, appropriate design solutions. In this article we’ll provide a jumping–off point, so that you can add research into your own projects.
Engineered to make the design process as intuitive as possible, wireframing tools allow designers to construct visual representations of their interface before development begins. In this post, Tom Walker gives readers an overview of 15 of the most widely-used applications available. How does your wireframing tool of choice measure up?
So you think your work is aesthetically pleasing and meets your client’s goals? Then, why not showcase it with a user-friendly portfolio? Selling your company’s services involves more than slapping up a screenshot and a link. If users find your portfolio difficult to navigate or it lacking information then prepare to lose business to your competitors.
The user account is the cornerstone of every web application. The author details his experience creating and refining user accounts. Following best practices and common sense, the author yields a set of guidelines to use when designing your own user-account section.