Posts about “adapting ux”

Mission Impossible: Shrinking the UX Process

By: and and Lis Hubert May 9th, 2010 15 Comments

Sticking with high–level concepts allows designers to implement a UX strategy without disrupting a traditionally development-heavy workflow. In this post, Lis Hubert and Gabi Moore recount their story creating a UX process at AnyClip in just three weeks.

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Mission Impossible: Shrinking the UX Process

Taming Goliath: Collaboration with Large Companies (part 2 of 2)

By: Alan Colville March 25th, 2010 8 Comments

After signing the contract, it might seem the hard work is behind you—but that’s far from the truth. As Alan shows us this article, the final of his series, there are plenty of idiosyncrasies facing UX professionals in their work with larger clients.

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Taming Goliath: Collaboration with Large Companies (part 2 of 2)

Taming Goliath: Selling UX to Large Companies (part 1 of 2)

By: Alan Colville March 23rd, 2010 20 Comments

Large companies are the financial backbone of the web industry, but their size and complex organizational structure can make them challenging to work with. In this, the first of a two–part series, Alan explains to readers how to introduce user–centered design to large companies; forging relationships that will mature throughout the duration of the project.

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Taming Goliath: Selling UX to Large Companies (part 1 of 2)

Ambient User Experience

By: Andrew Maier January 5th, 2010 23 Comments

Ambient user experience defines the parts of an experience that goes beyond the obvious. Of course our websites need to do what users expect. But our job isn’t based on mediocrity. Elevate the experience. Setting up an ambient user experience promotes excitement and may lead to lasting change.

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Ambient User Experience
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