What can we learn from failure? A great deal, says Victor Lombardi. In his latest book, Why We Fail, Victor tells over a dozen stories of projects gone awry and how their lack of success can inform our design strategy.
It’s not unusual for user-centered designers to feel isolated. In this interview we ask Leah Buley, author of the recently released book UX Team of One, how designers can cross the chasm and co-create.
The best resources help change and inform our team's perspective. This week, editor Marli Mesibov compiles a list of nine resources to aid our design research, content strategy, gamification endeavors.
Is there a way to ensure that content can be communicated effectively regardless of the medium in which it's presented? Sara Wachter-Boettcher’s new book, Content Everywhere, charts a path away from the web’s previously popular, one-size-fits-all approach.
There’s something magical about the genre of Science Fiction: “science” is rigorous while “fiction” grants creative license. But where does one end and the other begin? Nathan Shedroff and Christopher Noessel hunt for an answer in their latest book, Make it So.