Posts about “design”

Quantifiable Design: How to Remove Subjectivity from the Process

By: Stuart Silverstein November 22nd, 2011 13 Comments

Great design starts with a set of clearly defined parameters, and adhering to them throughout the design process. The trouble is, how does one go from a ton of ideas to the perfect product? Fetch! Creative Marketing’s Director of Strategy Stuart Silverstein tells us how.

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Quantifiable Design: How to Remove Subjectivity from the Process

A Look Inside Mobile Design Patterns

By: Theresa Neil November 17th, 2011 15 Comments

Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book provides solutions to common design challenges; UX Booth and Theresa Neil share a sample chapter of her new book, “Mobile Design Pattern Gallery” to show us how to immediately engage customers with an application.

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A Look Inside Mobile Design Patterns

UX London 2011 In Review

By: Andrew Maier April 28th, 2011 4 Comments

One of the biggest UX events of the year recently came and passed. Were you there? In case you weren’t, we’ve compiled a two-part writeup sharing all that we learned. Here’s our summary of this year’s UX London event.

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UX London 2011 In Review

Questioning Authority: Our interview with Colleen Jones, author of Clout

By: Andrew Maier January 6th, 2011 20 Comments

Content Strategy was a big hit in 2010 and hows no signs of slowing down. In this interview, Andrew speaks with Colleen Jones, one of the content strategy’s “newest” faces. Colleen discusses her new book and what clout means for the future of the web.

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Questioning Authority: Our interview with Colleen Jones, author of Clout

What Websites Can Learn From Mobile

By: Michael Wilson September 21st, 2010 16 Comments

By necessity, mobile web application development is often more streamlined and minimalistic than “traditional” web design. From less copy to brighter buttons, author Michael Wilson argues that many websites have a lot to learn from their mobile cousins.

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What Websites Can Learn From Mobile

Decoupling Usability and Visuals

By: Dan Ritzenthaler July 1st, 2010 14 Comments

Usability and visual design are two areas that are heavily dependent on each other. They affect each other dramatically and each requires an understanding of how people will use and visualize the content. Pulling them apart, where possible, is a great way to understand how they impact the overall design and reduce the time and energy wasted in your creative process.

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Decoupling Usability and Visuals

Ambient User Experience

By: Andrew Maier January 5th, 2010 23 Comments

Ambient user experience defines the parts of an experience that goes beyond the obvious. Of course our websites need to do what users expect. But our job isn’t based on mediocrity. Elevate the experience. Setting up an ambient user experience promotes excitement and may lead to lasting change.

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Ambient User Experience
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