In the second part of her series on Mobile, Interaction Designer Elaine McVicar builds upon her working definition of mobile Information Architecture. She provides numerous examples of mobile design patterns and explains how they differ when compared to their desktop counterparts.
Posts about “Interaction design”
Visual “chunking,” cross-platform design, content sensitivity, and empathy – all principles of good design. Anastasios explores these and more, providing a rough heuristic for both new and seasoned interaction designers.
Microsoft’s new design language, Metro, presents interaction designers with a ton of new challenges and opportunities. Follow along as graduate students Valentina and Christina redesign an existing application so that it’s more at home in Microsoft’s latest operating system.
Inactive buttons used to be a popular form control, but all that’s changed in recent years. Chuck McQuilkin examines a handful of modern forms to dissect their new approaches.
As with websites so with comics: there’s a lot more to it than meets the eye. Follow along as Rachel Nabors shares techniques from the world of comics to better plan, assess, and improve the experience of a website.
Every website has it, but not every website does it well. Andy Montgomery introduces two concepts – and provides dozens of examples – towards effective navigation design.
Information surfacing is to interaction designers what information hierarchy is to graphic designers. Ernest Volnyansky shares his method for affording interactions to users.
Many designers rely on pattern libraries to create simple, intuitive interfaces. Vladimir Oane shows us how uberVU deconstructed a common design pattern to produce a more robust result.