Universal design considerations increasingly comprise a prudent approach to design and development for the web. Interaction designer Andrew Maier details some of the broader implications this has for user-centered designers.
Posts about “mobile”
In the second part of her series on Mobile, Interaction Designer Elaine McVicar builds upon her working definition of mobile Information Architecture. She provides numerous examples of mobile design patterns and explains how they differ when compared to their desktop counterparts.
Content management systems can do a lot of things, but planning for change isn’t one of them. Editor and content strategist Marli Mesibov explores what the advent of responsive design and adaptive content means for today’s publishing platforms.
With so many avenues to approach mobile, it can be hard to get our bearings. Brad Orego shares and expounds upon Hampton Catlin’s six rules of mobile design to help assess our designs.
Mobile devices affect every aspect of our design process. In this – the first part of her series on mobile design – Elaine McVicar explores a handful of the most popular architectures for mobile websites and applications.
Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book provides solutions to common design challenges; UX Booth and Theresa Neil share a sample chapter of her new book, “Mobile Design Pattern Gallery” to show us how to immediately engage customers with an application.
When, why, and how should you go about designing a responsive website? Equator web designer and UX Booth contributor Elaine Simpson breaks down the basics of responsive web design.
How do users behave different on touch-based interfaces, and how can you start implementing new gestural actions into your mobile web products.
In part two of this series, David helps readers adapt their design regimes to the (typically) small screens of mobile devices. Using responsive design, our experiences adapt to a variety of conditions.