Posts about “mobile”

Designing with Code

By: August 13th, 2013 18 Comments

Although many designers are loathe to do it (and with good reason), designing with code helps us articulate the various ways in which our content relates to itself. This, in turn, helps us think more pragmatically about the systems we design. Information architect Andy Fitzgerald shows us how.

Continue Reading »

Designing with Code

A Q&A with UX Mad 2013

By: June 25th, 2013 4 Comments

Summer’s here and the UX conference train is about to leave the station! Interaction designer Brad Orego asks the eclectic mix of speakers at UX Mad 2013 to explain what UX means to them.

Continue Reading »

A Q&A with UX Mad 2013

The Complete Beginner’s Guide to Universal Design

By: May 28th, 2013 4 Comments

Universal design considerations increasingly comprise a prudent approach to design and development for the web. Interaction designer Andrew Maier details some of the broader implications this has for user-centered designers.

Continue Reading »

The Complete Beginner’s Guide to Universal Design

Designing for Mobile, Part 2: Interaction Design

By: March 26th, 2013 14 Comments

In the second part of her series on Mobile, Interaction Designer Elaine McVicar builds upon her working definition of mobile Information Architecture. She provides numerous examples of mobile design patterns and explains how they differ when compared to their desktop counterparts.

Continue Reading »

Designing for Mobile, Part 2: Interaction Design

What a CMS Won’t Do for You

By: March 15th, 2013 6 Comments

Content management systems can do a lot of things, but planning for change isn’t one of them. Editor and content strategist Marli Mesibov explores what the advent of responsive design and adaptive content means for today’s publishing platforms.

Continue Reading »

What a CMS Won’t Do for You

A Loose Heuristic for Mobile Design

By: October 23rd, 2012 12 Comments

With so many avenues to approach mobile, it can be hard to get our bearings. Brad Orego shares and expounds upon Hampton Catlin’s six rules of mobile design to help assess our designs.

Continue Reading »

A Loose Heuristic for Mobile Design

Designing for Mobile, Part 1: Information Architecture

By: September 25th, 2012 24 Comments

Mobile devices affect every aspect of our design process. In this – the first part of her series on mobile design – Elaine McVicar explores a handful of the most popular architectures for mobile websites and applications.

Continue Reading »

Designing for Mobile, Part 1: Information Architecture

A Look Inside Mobile Design Patterns

By: November 17th, 2011 18 Comments

Design patterns for mobile are emerging as the platform matures. Theresa Neil’s new book provides solutions to common design challenges; UX Booth and Theresa Neil share a sample chapter of her new book, “Mobile Design Pattern Gallery” to show us how to immediately engage customers with an application.

Continue Reading »

A Look Inside Mobile Design Patterns

How to Design a Mobile Responsive Website

By: October 25th, 2011 47 Comments

When, why, and how should you go about designing a responsive website? Equator web designer and UX Booth contributor Elaine Simpson breaks down the basics of responsive web design.

Continue Reading »

How to Design a Mobile Responsive Website

Considerations for Mobile Design (Part 3): Behavior

By: March 22nd, 2011 14 Comments

How do users behave different on touch-based interfaces, and how can you start implementing new gestural actions into your mobile web products.

Continue Reading »

Considerations for Mobile Design (Part 3): Behavior
Page 1 of 212

Write for UX Booth

Contribute to UX Booth
Contribute

Contribute a guest post to UX Booth and let the community know what's important to you!