Multiple attributes of enterprise software affront the otherwise normal, user-centered design process. Designer and researcher Jana Sedivy explores two tools that she’s used to bring the creative process under control.
Posts about “personas”
User workshops won’t tell you exactly what to do but, if run correctly, they can give you invaluable insight at the crucial early stages of a project. Craig Brewster explains everything you need to know to setup and run an in-person event with your users.
No deliverable is perfect. Designer Barnabas Nagy questions the content and presentation of common UX deliverables and provides his well considered interpretations.
User-centered design is tricky because people don’t tend to act predictably. Contributor and Creative Director at The Phuse James Costa explains how useful personas can be to the oncoming design process.