Incentivizing Users for Feedback
Getting users to provide feedback isn’t always an easy feat. UX designer Damian Rees explores various things to consider (including pitfalls) when incentivizing users for their opinions.
Getting users to provide feedback isn’t always an easy feat. UX designer Damian Rees explores various things to consider (including pitfalls) when incentivizing users for their opinions.
Usability testing, though incredibly useful, is not without its own hitches. Author and self-described “usability geek” Jacob Creech walks through the most common issues and how to avoid them.
Usability and visual design are two areas that are heavily dependent on each other. They affect each other dramatically and each requires an understanding of how people will use and visualize the content. Pulling them apart, where possible, is a great way to understand how they impact the overall design and reduce the time and energy wasted in your creative process.
Mashable made a fresh start of the new year by launching a redesign. The intention of which was to put more focus on the stories, remove clutter, and to divide the content into sections. Most readers responded positively. But our team wanted to answer a more targeted question: What are the most attention-grabbing changes in Mashable’s new design? In this article we analyze user feedback and exhibit our results.
The 3-click-rule is the Freddy Kreuger of web design advice. You think it’s finally dead and then it comes back and starts slashing up sensible debate about usable design. I’m hoping to convince you to stop talking about the 3-click rule.
Today, I’d like to share some visual design changes made on another blog that vastly improved usability. While a solution on one site may not work perfectly for another, there are certainly things to be learned from others success!
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