Although “philosophy” often refers to ideas that have stood the test of time, fast-changing technologies create new ideas that deserve scrutiny. Whether old or new, philosophy informs our values, our principles, and our processes.

Preparing Users for a Future of Wearables (Part 1) Preparing Users for a Future of Wearables (Part 1)

Wearable technologies — such as Google Glass — present not only a direct user experience challenge, but also a social experience challenge. How are individuals wearing these new technologies perceived? How do they perceive themselves? In part 1 of this 2—part series, Associate Professor Nick Bowman explores social implications of wearable technology, and in part 2, shares results of a study conducted by his communication technology team.

Hermeneutics for Designers Hermeneutics for Designers

Hermeneutics is a clever framework for understanding the big picture by way of the details. Whether the big picture is a UX project or something as simple as reading a book, Sjors Timmer offers a process to uncover valuable - and sometimes surprising - insights.

UX: a Process or a Task? UX: a Process or a Task?

Paul Hershey, Catalina Rusu, and Mike Atherton have all recently asked and answered the question: what IS UX? Is it a process? Is it design? Is it something more, or perhaps something less? In this round up, we look at all sides of the question.

What on Earth is ISO 9241? What on Earth is ISO 9241?

International standards are everywhere, if you just know how to look. This week, author Paul Brooks brings to light one particular standard that can improve the usability of all our products.