Design philosophy is a reflective action taken to better understand our community’s design culture. Nascent ideas and opinions go on to inform our value systems, our principles, and our processes.

Realizing Empathy, Part 1: Art Realizing Empathy, Part 1: Art

Empathy is a curious, human capacity that pervades the worlds of both art and design. In this article, the first of a three-part series, author Seung Chan Lim (Slim) explores the direct relationship between making art and realizing empathy.

Digital Literacy, Part 1: Cadence Digital Literacy, Part 1: Cadence

What does literacy mean for those of us who create the web? In the first of this three-part series, interaction designer Andrew Maier looks at the political affordances of the web and the way in which cadence affects our work.

Reimagining the 21st-century Classroom Reimagining the 21st-century Classroom

Education teaches students the critical thinking skills necessary to succeed and, in turn, become good citizens. Kat Davis explains how teachers can apply the lessons learned from service design to that end.

A Q&A with UX Mad 2013 A Q&A with UX Mad 2013

Summer's here and the UX conference train is about to leave the station! Interaction designer Brad Orego asks the eclectic mix of speakers at UX Mad 2013 to explain what UX means to them.

Design in Service: Crafting the Citizen Experience Design in Service: Crafting the Citizen Experience

The one-two combination of publicly available data and ubiquitous technologies presents exciting opportunities for would-be civic designers. Interaction designer Andrew Maier recounts the altogether brief history of citizen experience design and provides avenues for readers to get started.