Getting users to provide feedback isn’t always an easy feat. UX designer Damian Rees explores various things to consider (including pitfalls) when incentivizing users for their opinions.
Browse by Category
- All Articles
- Content strategy
- Design research
- Information architecture
- Interaction design
- Opinion & Interviews
- Universal design
- Visual design
In this insightful interview with authors Cennydd Bowles and James Box, we discuss what was easy and what was difficult about writing a book for the user experience designers among us that continually fly under the radar.
Although critique should be constructive and impartial, it’s inevitable that at times you’ll disagree with the feedback you receive. This selection, taken from Chapter 5 of the book Undercover UX, explains how to amass evidence in support of your user-centered designs.
Negotiating and prioritizing between your clients and their users’ needs is rarely an easy task. Oliver Gitsham explores some of the obstacles UX designers may encounter along the way, along with potentially palliative advice.
Paper prototyping is a key component of the user-centered design (UCD) process and is a popular method among designers. The characteristics of paper prototyping lends itself to the iterative approach that is so valuable in the UCD process
Usability testing, though incredibly useful, is not without its own hitches. Author and self-described “usability geek” Jacob Creech walks through the most common issues and how to avoid them.
In late 2009, Tyler teamed up with Nutshell to design a new customer relationship management application. Based on his experience, Tyler describes how to use sketches, wireframes, and prototypes to move us down and out the design funnel.
Missed the UX Lx conference in Lisbon last month? No worries, we’ve wrapped it up in a 30 minute read. Follow along with Theresa Neil and Nuno Godinho as they share the conference in writing.
Prototyping is an essential part of an iterative, user-centered design process. In this post, Andrew walks readers through a variety of considerations made during the creation and adoption of prototypes.
Sticking with high–level concepts allows designers to implement a UX strategy without disrupting a traditionally development-heavy workflow. In this post, Lis Hubert and Gabi Moore recount their story creating a UX process at AnyClip in just three weeks.