Interaction design plans for the usable, beautiful behavior of interactive systems. Requiring consideration of both stimulus and response, it is an inherently user-centered discipline.

Exploring the Google Glass UX Exploring the Google Glass UX

Google Glass opens up a whole new world for designers. It's a world of wearable devices, and the applications that go with them. This week, authors Markiyan Matsekh and Oleh Hasoshyn explore the opportunities and the limitations that come with designing for Google Glass.

Using Dark Patterns for Good Using Dark Patterns for Good

Dark patterns present an astonishing—but nonetheless surprising—way to learn more about good design. Content strategist Marli Mesibov shares explores some of the history of dark patterns as well as the positive ends to which they might be used.

Designing for Mobile, Part 2: Interaction Design Designing for Mobile, Part 2: Interaction Design

In the second part of her series on Mobile, Interaction Designer Elaine McVicar builds upon her working definition of mobile Information Architecture. She provides numerous examples of mobile design patterns and explains how they differ when compared to their desktop counterparts.