Wireframing: Tips, Tools, and Techniques (Pt 2)
In part two of this series on wireframes, Neal McGann gives readers his top ten techniques to aide in effective wireframing.
In part two of this series on wireframes, Neal McGann gives readers his top ten techniques to aide in effective wireframing.
Wireframes are an indispensable part of the website creation process. They provide a quick and easy means of communicating aspects of the site, ranging from information architecture to page layout, and they allow everyone involved to consider and, hopefully, agree upon all the fundamental aspects of the design.
Fight Club is that kind of cult movie you almost can’t help but like. In what has become author Chuck Palahniuk’s characteristic style, viewers inhabit the mind of a dark, introspective protagonist as he tries to cope with a dysfunctional world. Reading—and in this case, watching— Fight Club is actually a lot like the act [...]
While UX Designers tend to focus on usability before value, entrepreneurs focus on selling a product. In this post, Sani El-Fishawy asks Designers to marry the two by heeding the call of the lean startup movement.
In this look at simplicity in User Experience Design, author Trent Martens gives us a rundown of the caveats of overwhelming users with unnecessary choices.
Content development and strategy can sometimes feel like a puzzle. Neha Singh, content strategist with Yahoo!, takes a look at common frustrating complications that arise with content, along with potential cures.
Getting users to provide feedback isn’t always an easy feat. UX designer Damian Rees explores various things to consider (including pitfalls) when incentivizing users for their opinions.
Electronic musician and new UX Booth contributor Oleg Mokhov takes readers through a series of well-designed album art and shows what the clever designer can learn from them.
In this insightful interview with authors Cennydd Bowles and James Box, we discuss what was easy and what was difficult about writing a book for the user experience designers among us that continually fly under the radar.
Although critique should be constructive and impartial, it’s inevitable that at times you’ll disagree with the feedback you receive. This selection, taken from Chapter 5 of the book Undercover UX, explains how to amass evidence in support of your user-centered designs.
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