There’s something magical about the genre of Science Fiction: “science” is rigorous while “fiction” grants creative license. But where does one end and the other begin? Nathan Shedroff and Christopher Noessel hunt for an answer in their latest book, Make it So.
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Content Strategy, like user-centered design, is a philosophy best shared across teams. Angus Edwardson shows us where, when, and how content concerns manifest themselves within our creative projects – what we can do to solve them.
Visual “chunking,” cross-platform design, content sensitivity, and empathy – all principles of good design. Anastasios explores these and more, providing a rough heuristic for both new and seasoned interaction designers.
Some tasks are easier than others, of that we can be sure. But what distinguishes something that’s hard to do from something that’s easy? Tim Minor guides the way, extrapolating lessons from cutting-edge psychology research.
Mobile devices affect every aspect of our design process. In this – the first part of her series on mobile design – Elaine McVicar explores a handful of the most popular architectures for mobile websites and applications.
We begin at the beginning. Mike Altman brings awareness to our innate storytelling abilities, helping designers understand the subtle, yet powerful ways they can affect their digital experiences.
Partly in response to Darren and partly to set the record straight, Andy Fitzgerald explains why we can’t design experiences. Instead, we design for them. The difference is subtle, but important, as it direct affects how others understand the title of User Experience Designer.
Microsoft’s new design language, Metro, presents interaction designers with a ton of new challenges and opportunities. Follow along as graduate students Valentina and Christina redesign an existing application so that it’s more at home in Microsoft’s latest operating system.
Have you ever wondered what the difference was between these highly cerebral professions? UX Architect Darren Northcott breaks it down in his own words, providing helpful tips to get started in both.
Design doesn’t showcase a company so much as it enables its users to tell a story. It’s everything from the initial idea to the last pixel. Tom Rau sheds some light on the common misconceptions surrounding our work.