When it comes to usability, Vishal Mehta helps us distinguish fact from fiction. In this post, he dispels eleven of the most common myths held by others regarding professional usability.
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Custom social networks are a whole ‘nother monster when it comes to user engagement and experience. UX Booth managing editor Kristina Bjoran examines the problem space through the lens of enterprise social media platforms.
User experience design is seemingly sometimes forgotten during video game development. Contributor Philip Morton looks at Fable III‘s biggest UX mistakes to see what we can learn.
It’s no secret that design is an process, but to what end? Read along as Andrew inspects some of the web’s prominent designs to inspire our design’s foundations.
In this post, Michael Wilson explores why it is acceptable for some web applications to have a learning curve, and how learnability can be good for a product.
How do users behave different on touch-based interfaces, and how can you start implementing new gestural actions into your mobile web products.
In part two of this series, David helps readers adapt their design regimes to the (typically) small screens of mobile devices. Using responsive design, our experiences adapt to a variety of conditions.
In this series, we aim to identify constraints in mobile web design so we can deliver more appropriate experiences that accommodate mobile device users.
Mobile apps have exploded in popularity over the past few years. Multi-touch is proving to be a valuable weapon for developers in the mobile market.
The role of an electronic music producer has many similarities to that of a visual designer. What cues can designers take from this seemingly distant practice?