Many initial ethnographic research endeavors require significant ramp up time on the part of the researcher. Andrew describes how to use an informal diary study to jumpstart your next qualitative user research session.
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In order to really understand how and why design studios work, though, designers must look beyond design. Senior product manager at Case Commons and UX Booth contributor Jim Lindstrom points us to social psychology and behavioral economics to better understand the dynamics.
Many iOS users don’t know the basic gestures or default system tools that make using these devices so easy. Designers should be aware of these issues and either offer guidance or provide alternate solutions that compensate for this knowledge gap.
eCommerce sites may be missing a number of crucial opportunities to satisfy users and increase sales. Paul Bryan of Usography shares the findings of his recent study on online stores and explains how they’re missing the mark.
New research gives UX designers some rules of thumb for designing applications or websites for the iPad.
UX Booth editor Kristina Bjoran takes a look at the study and what can be learned.
In part one of this series, we examined some of the more problematic personality traits user researchers are likely to encounter in their work. Now that we’ve seen how individual personalities can put a damper on your day; let’s explore some ways to overcome the problems inherent to each.
In this series — covering the absolute basics of user personality types — we’ll begin by introducing some of the more problematic personalities. In part two, we’ll look at a number of strategies to help turn the tables in our favor.
With an abundance of remote testing tools available, it’s not always easy to choose the right one(s). Here, author and web designer Matt Milosavljevic provides an overview of the types of tools available, common use cases, and potential pitfalls to look out for.
Research informs the process so that we explore more worthwhile, appropriate design solutions. In this article we’ll provide a jumping–off point, so that you can add research into your own projects.
Have you ever sat in a user testing session, watching a user really struggle with the task at hand only to have them tell you at the end everything was easy and straight forward? How do you encourage these participants to be negative? I’ve discovered a few techniques that might be able to help.