Despite popular assertions to the contrary, science tells us that money can buy happiness. To a point.
Browse by Category
- All Articles
- Content strategy
- Design philosophy
- Design research
- Design strategy
- Information architecture
- Interaction design
- Opinion & Interviews
- Universal design
- Visual design
The company’s social scientists are hunting for insights about human behavior. What they find could give Facebook new ways to cash in on our data—and remake our view of society.
I started to think about possible iOS improvements after reading this post on MacStories. I’ve always liked the iOS concept video’s by Jan-Michael Cart. So when I came up with some ideas I making a video from it was the next step. Here I describe the ideas…
I’m glad that doing so made a difference because last week I received an email from a graduating high school student who is going to college in the fall and thinking about a career in UX and product design.
This is a letter, received via email June 6, 2012, from the president of the newly-minted User Experience Professionals’ Association, sent to who knows how many people. My responses are interspersed in italics.
The story of usability is a perverse journey from simplicity to complexity. That’s right, from simplicity to complexity—not the other way around.
Promising to make you look wired and magically promote your content in social networks, the Like, Retweet, and +1 buttons occupy a good spot on pretty much every page of the World Wide Web.
Writing effective copy for your portfolio can help turn it into an effective lead generation tool. Usually, your portfolio will be viewed by others without you present, meaning the viewer will have to make assumptions about you without any other outside information.
What separates a mediocre design from a great design?
Why a good understanding of programming can help you make better wireframes – and how you can make use of the same principles to improve your wireframing even if you don’t code.