What separates a mediocre design from a great design?
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Why a good understanding of programming can help you make better wireframes – and how you can make use of the same principles to improve your wireframing even if you don’t code.
It’s an exciting time to work in the digital universe. We face more possibilities for creating content than ever, from video to infographics. We also have more places to put digital content than ever.
Anyone else see The Avengers? Just like in Iron Man 1 and 2, Tony Stark has the coolest interactive 3-D displays. He can pull a digital wire frame out of a set of blueprints or wrap an exoskeleton around his arm.
If you’re willing to go black hat, it’s easy enough to boost your app’s reviews in the App Store through astroturfing. The downside, however, is not just that it’s unethical – it’s also forbidden by Apple and will probably get you booted out of the App Store. This level of risk is a big turn-off […]
What happens when all the things we based our icons on don’t exist anymore? Do they just become, ahem, iconic glyphs whose origins are shrouded in mystery?
With a not-uncommon sense of despair, I recently read an article on a hack for jailbroken iPads, allowing desktop-like layered window management.
For many projects, self design works great. By designing for our own use, we can optimize the user’s experience to be smooth and seamless.
Content strategy starts where all client projects start: with the brief.
Joshua Porter breaks down 20 principles to live and design by.