Why personas should use real photos
: When choosing a picture for a persona, use a real photo, not a cartoon. A cartoon doesn’t add life to a persona; it drains life from it. : http://www.cennydd.co.uk/2011/why-personas-should-use-real-photos/
: When choosing a picture for a persona, use a real photo, not a cartoon. A cartoon doesn’t add life to a persona; it drains life from it. : http://www.cennydd.co.uk/2011/why-personas-should-use-real-photos/
: Does the minimum-viable approach lead to gaps in the user experience? It doesn’t have to. There’s a distinction to make: The set of features you choose to build is one thing. The level you choose to execute at is another. You can decide whether or not to include a feature like ‘reset password’. But [...]
: Very motivating article on the current UX jobs market in London. Some great tips on how to handle the demand and what to look for in your chosen company. “State what you think you’re worth and add another ten grand.” “There are too many UX roles in London right now to have enough qualified [...]
: A great website usability review of Gizmodo.com. See how we test the site, our results & recommendations for providing a better user experience; applicable to all kinds of websites. : http://www.intuitionhq.com/blog/2011/06/website-usability-testing-gizmodo/
: A few months ago I tweeted that we no longer needed to sell User Experience and our job was now to focus on delivering good user experiences. A few people asked me to expand on my thinking, so this quick post is in reference to that. : http://www.andybudd.com/archives/2011/05/i_dont_care_about_user_experience/
: Luke made a strong and valid case of why we should focus on designing for mobile vs. the desktop. Not only did he tell us why, he also focused on how we should design for the mobile. Listen to the full podcast as your read through the highlights below. : http://www.zurb.com/soapbox/events/10/luke-wroblewski-design-for-mobile-first
: With many organizations moving to an Agile development philosophy and methodology, UX practitioners are finding it difficult to integrate formal usability testing into this faster-paced, iterative approach to software development. Here are 5 ways how. : http://blog.usabilla.com/5-effective-ways-for-usability-testing-to-play-nice-with-agile/
: HUGE is pleased to welcome students to the inaugural class of the new HUGE UX School, a graduate program for design talent interested in pursuing careers in User Experience. Beginning this week, ten students, selected from hundreds of international applicants, will join HUGE’s UX team in New York, where they will receive three months [...]
: In her presentation at An Event Apart in Atlanta, GA 2011 Sarah Parmenter discussed how principles from human psychology can reframe how we think about Web Design. Here’s my notes from her talk. : http://www.lukew.com/ff/entry.asp?1351
: “Throw away your joysticks, kids. Punching…has evolved from two-dimensional wrist-wringing to 3-D arm-swinging.” Thus began the 1989 article of “Design News” praising that year’s must-have Christmas accessory: the Power Glove. : http://blog.effectiveui.com/?p=7786
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