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Interaction Design

Complete Beginner’s Guide to Interaction Design

Complete Beginner’s Guide to Interaction Design

Ready to get your feet wet in Interaction Design? In this article the author touches briefly on all aspects of Interaction Design: the history, guiding principles, noted designers, their tools and more. Even if you’re an interaction designer yourself, give the article a read and share your thoughts.

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The Future of Interface Design

The Future of Interface Design

Did you know the first “Brain-Tweet” was sent out this year? How about that we may someday be customizing windshields with widgets? In the not-to-distant-future, we may be interfacing with computers in exciting and innovative new ways.

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The Rise of Conversation Media

The Rise of Conversation Media

While you’ve probably heard the saying, “Content is King,” the sites that reign supreme in today’s Web world don’t just produce great content, they create a culture of passionate participants and a community of conversation.

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Foundations of Affordances

Foundations of Affordances

Last week I was honored to give a talk at the Front End Design Conference titled “Affordances in Modern Web Design.” In preparation for the talk, I did plenty of research; and while the slides are available for download, I’d like to provide readers with a written overview of the history and application of affordances in web design

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The Good, the Bad, and the Ugly of Portfolios

The Good, the Bad, and the Ugly of Portfolios

So you think your work is aesthetically pleasing and meets your client’s goals? Then, why not showcase it with a user-friendly portfolio? Selling your company’s services involves more than slapping up a screenshot and a link. If users find your portfolio difficult to navigate or it lacking information then prepare to lose business to your competitors.

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Creating Usable Links and Buttons

Creating Usable Links and Buttons

In this post, Andrew discusses various ways to interpret and present links and buttons to the user. Emphasis is placed on fitting user’s mental models and providing the user with familiar UI-patterns, including extras on demand (progressive disclosure).

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