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Usability

Fact vs. Fiction: What Usability is Not

By: Vishal Mehta February 7th, 2012 No Comments

When it comes to usability, Vishal Mehta helps us distinguish fact from fiction. In this post, he dispels eleven of the most common myths held by others regarding professional usability.

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Fact vs. Fiction: What Usability is Not

Creating Custom Social Networks

By: Kristina Bjoran November 1st, 2011 12 Comments

Custom social networks are a whole ‘nother monster when it comes to user engagement and experience. UX Booth managing editor Kristina Bjoran examines the problem space through the lens of enterprise social media platforms.

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Creating Custom Social Networks

Learning from Fable III’s UX Mistakes

By: Philip Morton June 30th, 2011 20 Comments

User experience design is seemingly sometimes forgotten during video game development. Contributor Philip Morton looks at Fable III‘s biggest UX mistakes to see what we can learn.

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Learning from Fable III’s UX Mistakes

Design’s Survival Forms

By: Andrew Maier May 18th, 2011 1 Comment

It’s no secret that design is an process, but to what end? Read along as Andrew inspects some of the web’s prominent designs to inspire our design’s foundations.

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Design’s Survival Forms

When is Learnability More Important than Usability?

By: Michael Wilson April 5th, 2011 18 Comments

In this post, Michael Wilson explores why it is acceptable for some web applications to have a learning curve, and how learnability can be good for a product.

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When is Learnability More Important than Usability?

Considerations for Mobile Design (Part 3): Behavior

By: David Leggett March 22nd, 2011 14 Comments

How do users behave different on touch-based interfaces, and how can you start implementing new gestural actions into your mobile web products.

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Considerations for Mobile Design (Part 3): Behavior

Considerations for Mobile Design (Part 2): Dimensions

By: David Leggett March 1st, 2011 31 Comments

In part two of this series, David helps readers adapt their design regimes to the (typically) small screens of mobile devices. Using responsive design, our experiences adapt to a variety of conditions.

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Considerations for Mobile Design (Part 2): Dimensions

Considerations for Mobile Design (Part 1): Speed

By: David Leggett February 22nd, 2011 18 Comments

In this series, we aim to identify constraints in mobile web design so we can deliver more appropriate experiences that accommodate mobile device users.

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Considerations for Mobile Design (Part 1): Speed

The Power of Multi-touch

By: Patrick Cox December 7th, 2010 10 Comments

Mobile apps have exploded in popularity over the past few years. Multi-touch is proving to be a valuable weapon for developers in the mobile market.

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The Power of Multi-touch

Design Lessons from Electronic Music Production

By: Oleg Mokhov November 30th, 2010 7 Comments

The role of an electronic music producer has many similarities to that of a visual designer. What cues can designers take from this seemingly distant practice?

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Design Lessons from Electronic Music Production
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