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Usability

Ocado: Delivering on User Experience

By: Felicity Evans August 31st, 2010 9 Comments

Inspiration is all around for UX designers, whether it comes from a nice website or, in this case, a grocery store. UX Booth contributor and interface developer Felicity Evans explores the UK grocery store Ocado’s UX design and illustrates what we can learn from it.

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Ocado: Delivering on User Experience

User Experience and the Platform War

By: Rebecca Flavin August 10th, 2010 10 Comments

EffectiveUI chief executive officer Rebecca Flavin examines how the ongoing “platform wars” effects user experience. Even with all the options in the hands of we designers, it’s important to remember that users come first.

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User Experience and the Platform War

Designing with Paper Prototyping

By: Thomas Davies August 5th, 2010 20 Comments

Paper prototyping is a key component of the user-centered design (UCD) process and is a popular method among designers. The characteristics of paper prototyping lends itself to the iterative approach that is so valuable in the UCD process

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Designing with Paper Prototyping

Overcoming the Obstacles of Usability Testing

By: Jacob Creech July 27th, 2010 17 Comments

Usability testing, though incredibly useful, is not without its own hitches. Author and self-described “usability geek” Jacob Creech walks through the most common issues and how to avoid them.

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Overcoming the Obstacles of Usability Testing

Complete Beginner’s Guide to Content Strategy

By: Andrew Maier July 20th, 2010 24 Comments

Ready to get real about your website’s content? In this article, we’ll take a look at Content Strategy; that odd amalgamation of web savvy, Information Architecture and editorial process that adds up to something infinitely greater than the sum of its parts.

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Complete Beginner’s Guide to Content Strategy

Decoupling Usability and Visuals

By: Dan Ritzenthaler July 1st, 2010 10 Comments

Usability and visual design are two areas that are heavily dependent on each other. They affect each other dramatically and each requires an understanding of how people will use and visualize the content. Pulling them apart, where possible, is a great way to understand how they impact the overall design and reduce the time and energy wasted in your creative process.

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Decoupling Usability and Visuals

About Pages: Good, Bad, and Missing

By: John Hyde June 8th, 2010 31 Comments

John Hyde has uncovered a variety of approaches while researching About Us pages. This post catalogs some of the most notable, eventually exploring why some of the biggest names decide to go “without about.”

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About Pages: Good, Bad, and Missing

Encouraging Negative Feedback During User Testing

By: Michael Wilson May 25th, 2010 24 Comments

Have you ever sat in a user testing session, watching a user really struggle with the task at hand only to have them tell you at the end everything was easy and straight forward? How do you encourage these participants to be negative? I’ve discovered a few techniques that might be able to help.

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Encouraging Negative Feedback During User Testing

Stopping Shopping Cart Abandonment

By: Erin Jo Richey April 20th, 2010 32 Comments

A good checkout process allows customers to quickly and easily make their purchases online without feeling overwhelmed or confused. In this post, Erin Jo Richey walks us through three common eCommerce usability blunders, and how we can fix them.

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Stopping Shopping Cart Abandonment

The Weaker Side of Usability Guidelines

By: ShayHowe December 15th, 2009 22 Comments

These usability guidelines may not be the first things to come to mind when preparing a site, but they are important none the less.

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The Weaker Side of Usability Guidelines
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