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Process & Practice

Deliver the Future, Gradually

By: Jim O'Neill August 9th, 2011 9 Comments

Innovative design doesn’t happen overnight; if it does, no one is likely to adopt it. Above the Fold’s Jim O’Neill writes now about finding the middle ground between the comfortable and revolutionary.

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Deliver the Future, Gradually

Creating Gesture Guidelines for Tablets, Part 2

By: Thomas Davies July 21st, 2011 9 Comments

As designers move into the realm of tablets, gesture-based controls lack consistency across platforms. Thomas Davies discusses his recent gesture study, and argues that standards are in order. Part two of two.

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Creating Gesture Guidelines for Tablets, Part 2

Creating Gesture Guidelines for Tablets, Part 1

By: Thomas Davies July 19th, 2011 13 Comments

As designers move into the realm of tablets, gesture-based controls lack consistency across platforms. Thomas Davies discusses his recent gesture study, and argues that standards are in order. Part one of two.

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Creating Gesture Guidelines for Tablets, Part 1

Effective Minimalism in Experience Design

By: Tara Hornor July 5th, 2011 43 Comments

When used effectively, minimalism can really drive home a site’s design. Writer Tara Hornor walks us through a few good (and not-so-good) minimalistic websites.

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Effective Minimalism in Experience Design

Tools for Facilitating Feedback on Prototypes and Wireframes

By: David Leggett May 31st, 2011 25 Comments

Wireframes and Prototypes are a powerful communication devices. These tools will help your clients and team mates provide you with useful feedback on your wireframes, prototypes, and designs.

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Tools for Facilitating Feedback on Prototypes and Wireframes

Meet the Respondents: Understanding User Personalities (Part 2)

By: Mike B Fisher April 19th, 2011 7 Comments

In part one of this series, we examined some of the more problematic personality traits user researchers are likely to encounter in their work. Now that we’ve seen how individual personalities can put a damper on your day; let’s explore some ways to overcome the problems inherent to each.

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Meet the Respondents: Understanding User Personalities (Part 2)

Meet the Respondents: Understanding User Personalities (Part 1)

By: Mike B Fisher April 12th, 2011 3 Comments

In this series — covering the absolute basics of user personality types — we’ll begin by introducing some of the more problematic personalities. In part two, we’ll look at a number of strategies to help turn the tables in our favor.

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Meet the Respondents: Understanding User Personalities (Part 1)

Mobile Form Design Strategies

By: Chui Chui Tan March 15th, 2011 16 Comments

Forms designed to be used on desktops don’t always translate well onto smaller, handheld devices. This article offers strategies that you can apply to design a more efficient and less error prone mobile form as compared to your Web form.

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Mobile Form Design Strategies

Using Lies in Research

By: Nate Bolt March 8th, 2011 8 Comments

While it might be an uncomfortable topic, uncovering the lies behind a product or interface can be one of the most effective ways to turn ailing projects around.

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Using Lies in Research

Are Meetings Broken, or are Other Problems Being Overlooked?

By: Kevin Hoffman February 1st, 2011 9 Comments

For many, it may be easy to point a finger at meetings in the workplace as being a waste of time. Are meetings really the problem, or are there other underlying issues that need to be fixed?

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Are Meetings Broken, or are Other Problems Being Overlooked?
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