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Articles

Competing With an Archetype

There’s an interesting post over at TechCrunch discussing the current hot topic of the iPad design — or more specifically: how Apple has c…

Submitted by: Matthew Kammerer January 7th, 2012
Articles

Good UX in the Wild: Dropbox’s attention to detail on their download page

Sometimes good UX is about being clever. Sometimes it's to make the user happy or smile. However, when the success of your product depends on …

Submitted by: Matthew Kammerer December 8th, 2011
Videos

OmniTouch – Touch screen for any surface

Microsoft Research will unveil OmniTouch, a touch screen for any surface, at UIST 2012. Chris Harrison wrote about the research he did on the …

Submitted by: The Community December 6th, 2011
Articles

Fake form fields for a better user experience

Being a Sydney-based UX company we do heaps of work in finance, particularly with online forms. Typically an online form, usually comprising m…

Submitted by: The Community December 5th, 2011
Articles

Going down the right Path

We don’t often write about products that we didn’t work on, but I came across Path last night and felt it was worth talking about. Path ha…

Submitted by: The Community December 1st, 2011
Articles

Gifts for User Experience Geeks 2011

It is time for another installment of Gifts for User Experience Geeks! Just in time for the 2011 holiday season.

Submitted by: The Community November 30th, 2011
Articles

A crash course in UX

I was skeptical. ‘Design’ is not a word I’m entirely comfortable around. Almost entirely because I’m not naturally very good at it. An…

Submitted by: The Community November 21st, 2011
Articles

Everything Not to Do in Web Design

This is an amazing (intentional) portrait of the world's worst website. Every UXer and designer should see it. An oldie but goodie.

Submitted by: Kristina Bjoran November 18th, 2011
Articles

Providing Dynamically Changeable Physical Buttons on a Visual Display

Physical buttons have the unique ability to provide low-attention and vision-free interactions through their intuitive tactile clues. Unfort…

Submitted by: The Community November 16th, 2011
Articles

Designing Enjoyable User Interfaces: Lessons learned from computer games

I find inspiration in the literature that examines games and play as factors in creating delightful and engaging experiences. I like to think …

Submitted by: Matthew Kammerer November 10th, 2011
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