In my last article, I gave examples of the key things that I learned from Steve Krug’s great book Don’t Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition. In that article, I asked people to share key books in their Usability and User Experience libraries. I also asked our Twitter followers and here are what other UXBooth readers had to recommend:
This is a great book to introduce business people to information architecture, for architects to reinforce their skills, and for web designers to principles to apply to site design. The second edition has more information and is more in depth than the first, and is well worth purchasing.
Although this book is a product of the 1980’s, its essential premise is not dated nor obsolete. Dr. Norman vividly illustrates the good and bad of design, and provides an excellent guidebook for the understanding of basic user-centric design in products, fixtures, software, and the everyday things that make up our world.
This book may simply be the best collection of proved successful web interface design patterns. It has no technical details but does has a rich collection of the state of the art patterns that can inspire web designer. Studying this book before actually writing any web interface code is highly recommended.
A Project Guide to UX Design: For user experience designers in the field or in the making (Voices That Matter)
This is an excellent real-world primer on UX design that captures all the necessary elements for someone to become a competent UX designer. It strikes the right balance between revealing better design practices with the most effective project management approach which is often omitted in books in the same category.
The Elements of User Experience cuts through the complexity of user-centered design for the Web with clear explanations and vivid illustrations that focus on ideas rather than tools or techniques.
The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web (Voices That Matter)
This comprehensive guide approaches user experience research like never before, and is well-written, easy-to-read, and quite user friendly. It provides real-world examples of how user research is done in just enough detail that it can both inform an executive of the role of usability research as well as introduce methodology for persona creation to someone starting out in user experience design.
This must-read text for all web designers delivers vital information on how to employ information architecture to create intelligent sites that produce hard sales. In today’s drastically reduced web market, measurable business returns are essential to clients and this book equips the designer with the tools to deliver the goods.
Designing Interfaces catalogs UI design patterns in use and provides guidance in using them, with plenty of examples. It takes a consistent approach to describing each pattern: What it is, when to use it, why to use it and how to use it. The book is both a good overview and a reference.
This book is for anyone involved in creating something that goes on the internet: designers, programmers, information architects, and, yes, usability people. It doesn’t say anything about programming languages or using software like Photoshop, but it says everything about the product created by programming languages and software. A website is the cumulation of a thousand decisions: the location of links, typography, the size of the search box, the substance of the content, etc. This book gives you the best design decisions and the reasons behind those decisions discovered through in depth usability testing of the common user.
The Back of the Napkin is one of the very few really practical books about visual thinking. It describes the process and explains the tools effectively in the lay man’s terms. This book is a must for everybody who would like to learn not only visual thinking but creative thinking in general. It’s essential part of the visual literacy.
This book is great for people who are new to the information architecture/usability/interface design field. This was the first book I read in this area, and it was a great starter book which has kick started my desire to learn more. Even if you aren’t in those fields, its a great book for software designers and developers to read and should have you improving your apps usability in no time.
Hoekman’s style makes this a quick and very understandable read. Each chapter is overflowing with tips you can apply immediately to things you’re working on right now. In many cases, he starts with some design that may not have any obvious problems, then iterate through improvements, thoroughly explaining WHAT he’s improving on and WHY the improvement actually IS an improvement. The plentiful, full color screenshots are a huge help, to see exactly what the iterations produce.
The book is detailed and clear about mental modeling methods and practices, and strikes a nice balance between the thinking and doing aspects of creating a mental model.
Not only does this book cover the general principles and theory behind interaction design, but also provides lots of real-world practical information. The writers call on designers not simply to follow rigid interaction design rules, but to create elegant, informative and respectful interfaces. That’s a loftier goal, and this book give you the tools to attain it.