For many, it may be easy to point a finger at meetings in the workplace as being a waste of time. Are meetings really the problem, or are there other underlying issues that need to be fixed?
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The word “corporate” carries with it numerous connotations. Andrew shares his thoughts on the challenges facing big brands as they design corporate user experiences.
What makes a good design conference? Intelligent discourse matters, of course; but what else? Share your thoughts for a chance to win an Amazon Kindle chock-full of design books, provided by our friends at Clearleft.
HTML5 introduces brand new native media support like we’ve never seen before. No more third-party software for playing audio & video. See what’s new, and why you should start implementing these new standards immediately.
Content Strategy was a big hit in 2010 and hows no signs of slowing down. In this interview, Andrew speaks with Colleen Jones, one of the content strategy’s “newest” faces. Colleen discusses her new book and what clout means for the future of the web.
Is it possible to calculate the ROI of great design? What about the cost-per-acquisition of a customer sold on User Experience? There are no second chances for first impressions, and even the smallest opportunity is a chance to “Wow” users. What you do with that opportunity can spark a chain of events that can make or break your business.
A new study commissioned by EffectiveUI looks at how user experience and brand loyalty affect mobile applications. UX Booth editor Kristina Bjoran interviews EffectiveUI’s CEO and President to get their insights into the findings.
Documentation helps designers tell a story and facilitate change. Pamela Rodriguez investigates how holistic, project-wide documentation helps teams avoid repeating mistakes, organize their ideas, and improve their process.
Mobile apps have exploded in popularity over the past few years. Multi-touch is proving to be a valuable weapon for developers in the mobile market.
The role of an electronic music producer has many similarities to that of a visual designer. What cues can designers take from this seemingly distant practice?